XRoom_Unity/Assets/Ready Player Me/Core/style-guidelines.md

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2025-06-01 11:23:35 +00:00

# Coding Guidelines
Generally we follow the dotnet C# style and code conventions as described [microsoft dotnet documentation](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions) you can use this as a reference.
However there are a few different or Unity specific conventions we use in our modules that you will find described below.
### Private class fields
Similar to the dotnet C# conventions we use [Camel case](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions#camel-case) for private fields however we do not use the `_` prefix and as such we encourage you to do the same to keep the code consistent, see below for an example.
```cs
public class Avatar
{
private string avatarName;
}
```
### Constant class fields
For constant class fields our convention is to use SCREAMING_SNAKE_CASE.
```cs
public class Avatar
{
public const string AVATAR_NAME;
}
```