28 lines
652 B
C#
28 lines
652 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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[System.Serializable]
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public class AnimationInput
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{
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public string animationPropertyName;
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public InputActionProperty action;
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}
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public class AnimateOnInput : MonoBehaviour
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{
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public List<AnimationInput> animationInputs;
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public Animator animator;
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// Update is called once per frame
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void Update()
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{
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foreach (var item in animationInputs)
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{
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float actionValue = item.action.action.ReadValue<float>();
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animator.SetFloat(item.animationPropertyName, actionValue);
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}
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}
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}
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