Unity-WebSocket/Assets/FishNet/Runtime/Utility/Constants.cs

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2025-06-28 07:58:54 +00:00
namespace FishNet.Utility
{
internal static class UtilityConstants
{
public const string CODEGEN_ASSEMBLY_NAME = "Unity.FishNet.CodeGen";
public const string GENERATED_ASSEMBLY_NAME = "FishNet.Generated";
public const string DEMOS_ASSEMBLY_NAME = "FishNet.Demos";
public const string TEST_ASSEMBLY_NAME = "FishNet.Test";
public const string RUNTIME_ASSEMBLY_NAME = "FishNet.Runtime";
public const string GeneratedWriterPrefix = "GWrite___";
public const string GeneratedReaderPrefix = "GRead___";
}
}