Unity-WebSocket/Assets/FishNet/Demos/ColliderRollback/Scripts/Rollback Visualization/TextCanvas.cs

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2025-06-28 07:58:54 +00:00
using UnityEngine;
using UnityEngine.UI;
namespace FishNet.Example.ColliderRollbacks
{
public class TextCanvas : MonoBehaviour
{
[SerializeField]
private Text _text;
private static TextCanvas _instance;
private void Awake()
{
if (_instance != null)
Destroy(_instance.gameObject);
_instance = this;
}
public void SetText(string text)
{
_text.text = text;
}
}
}