Unity-WebSocket/Assets/FishNet/Runtime/Observing/ObserverStateChange.cs

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2025-06-28 07:58:54 +00:00
namespace FishNet.Observing
{
/// <summary>
/// States which observer(s) can change to.
/// </summary>
internal enum ObserverStateChange : byte
{
Unchanged = 0,
Added = 1,
Removed = 2
}
}