Unity-WebSocket/Assets/FishNet/Runtime/Serializing/SubStream/Writer.SubStream.cs

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2025-06-28 07:58:54 +00:00
namespace FishNet.Serializing
{
public partial class Writer
{
/// <summary>
/// Writes a SubStream.
/// </summary>
/// <param name="value">Substream</param>
public void WriteSubStream(SubStream value)
{
// Uninitialized substream, write Length as -1
if (!value.Initialized)
{
WriteInt32(SubStream.UNINITIALIZED_LENGTH);
}
else
{
PooledWriter bufferWriter = value.GetWriter();
// Write length and data
WriteInt32(bufferWriter.Length);
WriteUInt8Array(bufferWriter.GetBuffer(), 0, bufferWriter.Length);
}
}
}
}