Unity-WebSocket/Assets/FishNet/Runtime/Plugins/GameKit/Dependencies/Utilities/LayoutGroups.cs

20 lines
495 B
C#
Raw Normal View History

2025-06-28 07:58:54 +00:00
using UnityEngine;
using UnityEngine.UI;
namespace GameKit.Dependencies.Utilities
{
public static class LayoutGroups
{
/// <summary>
/// Returns how many entries can fit into a GridLayoutGroup
/// </summary>
public static int EntriesPerWidth(this GridLayoutGroup lg)
{
RectTransform rectTransform = lg.GetComponent<RectTransform>();
return Mathf.CeilToInt(rectTransform.rect.width / lg.cellSize.x);
}
}
}