Unity-WebSocket/Assets/FishNet/Runtime/Object/Prediction/Delegates.cs

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2025-06-28 07:58:54 +00:00
using FishNet.Connection;
using FishNet.Documenting;
using FishNet.Serializing;
using FishNet.Transporting;
using FishNet.Utility;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
namespace FishNet.Object.Prediction.Delegating
{
[APIExclude]
public delegate void ReplicateRpcDelegate(PooledReader reader, NetworkConnection sender, Channel channel);
[APIExclude]
public delegate void ReconcileRpcDelegate(PooledReader reader, Channel channel);
[APIExclude]
public delegate void ReplicateUserLogicDelegate<T>(T data, ReplicateState state, Channel channel);
[APIExclude]
public delegate void ReconcileUserLogicDelegate<T>(T data, Channel channel);
}