Unity-WebSocket/Assets/FishNet/Runtime/Object/NetworkBehaviour/NetworkBehaviour.Logging.cs

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2025-06-28 07:58:54 +00:00
using FishNet.Managing;
using FishNet.Managing.Logging;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
/// <summary>
/// True if can log for loggingType.
/// </summary>
/// <param name="loggingType">Type of logging being filtered.</param>
/// <returns></returns>
public bool CanLog(LoggingType loggingType)
{
return NetworkManager.CanLog(loggingType);
}
}
}