Unity-WebSocket/Assets/FishNet/Demos/ColliderRollback/Scripts/DestroyAfterDelay.cs

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2025-06-28 07:58:54 +00:00
using UnityEngine;
namespace FishNet.Example.ColliderRollbacks
{
public class DestroyAfterDelay : MonoBehaviour
{
[SerializeField]
private float _delay = 1f;
private void Awake()
{
Destroy(gameObject, _delay);
}
}
}