Unity-WebSocket/Assets/FishNet/Runtime/Utility/Extension/Networks.cs

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2025-06-28 07:58:54 +00:00
using FishNet.Documenting;
using FishNet.Managing;
using FishNet.Object;
namespace FishNet.Utility.Extension
{
[APIExclude]
public static class NetworksFN
{
/// <summary>
/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
/// </summary>
public static bool DoubleLogic(this NetworkObject nob, bool asServer) => (!asServer && nob.NetworkManager.IsServerStarted);
/// <summary>
/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
/// </summary>
public static bool DoubleLogic(this NetworkManager manager, bool asServer) => (!asServer && manager.IsServerStarted);
/// <summary>
/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
/// </summary>
public static bool DoubleLogic(this NetworkBehaviour nb, bool asServer) => (!asServer && nb.NetworkManager.IsServerStarted);
}
}