Unity-WebSocket/Assets/FishNet/Runtime/Managing/Timing/TickRounding.cs

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2025-06-28 07:58:54 +00:00
namespace FishNet.Managing.Timing
{
/// <summary>
/// How ticks are rounded when using time.
/// </summary>
public enum TickRounding
{
/// <summary>
/// Rounds up.
/// </summary>
RoundUp,
/// <summary>
/// Rounds down.
/// </summary>
RoundDown,
/// <summary>
/// Rounds to the nearest whole.
/// </summary>
RoundNearest
}
}