Unity-WebSocket/Assets/FishNet/Demos/ColliderRollback/Scripts/Player/Fire.cs

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2025-06-28 07:58:54 +00:00
using FishNet.Component.ColliderRollback;
using FishNet.Managing.Timing;
using FishNet.Object;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace FishNet.Example.ColliderRollbacks
{
/// <summary>
/// DEMO. CODE IS NOT OPTIMIZED.
/// Fires at objects.
/// </summary>
public class Fire : NetworkBehaviour
{
}
}